The BanG Dream! (Bandori) franchise started taking flight in 2015 as a media mix project centered around the theme of all-girl bands. The main appeal of the franchise is that all the voice actresses of the characters forming the band Poppin’ Party (Popipa), which serve as the backbone of the story, are capable of actually performing the songs live with incredible quality.
Following the release of the television anime series in January 2017, the mobile game based on the franchise titled BanG Dream! Girls Band Party! (Garupa) was released in March 2017 while Popipa performed at the famous Nippon Budoukan for the first time in August the same year. In this interview, we delve into the mind of Takaaki Kidani, the man behind the creation of the BanG Dream! Project, as we talk about what lies ahead for the franchise.
This is the third part of the three-part interview; click the following links below to read Part 1 and Part 2.
Originally published in Real Sound on November 6, 2018.
The BanG Dream! (Bandori) franchise started taking flight in 2015 as a media mix project centered around the theme of all-girl bands. The main appeal of the franchise is that all the voice actresses of the characters forming the band Poppin’ Party (Popipa), which serve as the backbone of the story, are capable of actually performing the songs live with incredible quality.
Following the release of the television anime series in January 2017, the mobile game based on the franchise titled BanG Dream! Girls Band Party! (Garupa) was released in March 2017 while Popipa performed at the famous Nippon Budoukan for the first time in August the same year. In this interview, we delve into the mind of Takaaki Kidani, the man behind the creation of the BanG Dream! Project, as we talk about what lies ahead for the franchise.
This is the second part of the three-part interview; click the following links below to read Part 1 and Part 3.
Originally published in Real Sound on November 6, 2018.
The BanG Dream! (Bandori) franchise started taking flight in 2015 as a media mix project centered around the theme of all-girl bands. The main appeal of the franchise is that all the voice actresses of the characters forming the band Poppin’ Party (Popipa), which serve as the backbone of the story, are capable of actually performing the songs live with incredible quality.
Following the release of the television anime series in January 2017, the mobile game based on the franchise titled BanG Dream! Girls Band Party! (Garupa) was released in March 2017 while Popipa performed at the famous Nippon Budoukan for the first time in August the same year. In this interview, we delve into the mind of Takaaki Kidani, the man behind the creation of the BanG Dream! Project, as we talk about what lies ahead for the franchise.
This interview is divided into three parts; click the following links below to read Part 2 and Part 3.
Originally published in Real Sound on November 6, 2018.
This is a report of the “BanG Dream! Girls Band Party! × Scenario Course” program, which is a seminar sponsored by Creek and River Co., Ltd where you can listen to stories of the creative process and various tips from the industry’s professionals – this time featuring Craft Egg as the developer of the BanG Dream! Girls Band Party! (Garupa) mobile game. The seminar was held on June 17, 2018 at Shibuya Prime Plaza.
Originally published in Creative Village on July 11, 2018.
After the recent news that the thirteenth volume’s release of Oregairu (Yahari Ore no Seishun Rabukome wa Machigatteiru.) light novel series is pushed back to November 20, 2018, we’ve finally got a confirmation of when the fourteenth volume of the series, which will serve as its last volume, will be out.
Following the thirteenth volume of its main story, Saenai Heroine no Sodatekata (Saekano: How to Raise a Boring Girlfriend) light novel series is finally getting a new volume titled Saekano FD2 (Fan Disc 2). Just like the previous Saekano FD, this novel will cover side stories of the characters we have all known and love, while also giving as a look at a new character… One you’d probably never expect to appear. The book is slated for release on November 20, 2018.
Sorry if this isn’t an update on Saekano FD2 or any good news in particular as you would expect. It took me a while to be able to write this, partly because I’ve been busy with my ER night shifts and personal responsibilities, but also because I needed some time to be emotionally calm enough to be able to talk about this.
As some of you may have known, my personal Facebook account has been disabled without any warning from Facebook on November 5, 2018 (which coincidentally is my birthday, weirdly enough). I have tried sending an appeal multiple times, but I only received template responses without any proper follow-ups. I tried coming up with possible reasons of the completely unwarranted block and keep sending more additional information in each appeal, but to no avail. I’ve talked about the details in the Discord server and despite the help, it doesn’t seem to be making things better for recovering the account. I think it’s safe to say that the chance of me getting the account back is very slim.
Personally, losing the page is one thing, but what strikes me as completely disheartening is the fact that I’ve lost my personal account. Facebook isn’t an ideal platform and I do have various qualms about it, but it is the place I’ve frequented for almost ten years. There are a lot of connections, bonds, and things I’ve personally built with time in it that I don’t think will ever be replaceable by any amount of money. It really saddens me that I have to bid farewell to everything I have written and shared, along with the friends I’ve been keeping in contact up until now.
If you have enjoyed anything I’ve shared up until now—translations, news, game playthroughs, guides, music covers, charts, analyses, short stories, whatever it is—I really appreciate it. I sincerely want to keep connecting with you, and I don’t want to stop writing just because of this accident. I’m aware that I had been a lot more active on Facebook in terms of posting contents like up-to-date news, translations, or insightful readings than my other platform. I’ll see if I can get more stuffs up on this site instead, though I’m still not used to it and still recovering from the shock.
I want to thank my friends around me and all over the world who have tried to help me solve this problem and getting me back on Facebook. I personally don’t know how things will turn out for now, with even the last alternative being pretty grim on the outlook due to Facebook’s extremely dumb algorithms. At the moment, I really want to focus on handling my real life responsibilities while tackling this problem slowly. I don’t think I have much room to breath since I still have to prioritize work and managing events in real life.
It will be a great help if you can share this post to let more people know about the situation, since I don’t want to make people confused because of the page’s disappearance. Also, if you have any advice on platforms that I could rely on to expand my contents safely, feel free to ring me up. As of now, you can still keep on following me on Twitter (@MagnAvaloN) or by joining my Discord server (https://discord.gg/FZYTtNX).
As a response to the public’s mixed reception to the recent fiasco related to SSSS.Gridman’s commercial doujinshi, in which famous R-18 illustrator Pija got roped into, the SSSS.Gridman official website has been updated with an official statement and updated guidelines regarding the matter. You can read the whole translated statement below.